Faring



Faring has long been considered as being the kingdom's meeting place. If there is a festival to be held or an army to be gathered, it is often times here, in the most bustling town of the realm besides the capital itself. All sorts of things can be found here, ranging from fish, meat, and wine, to furs, jewelry, and lumber. Many legends have started in this town, as most unexperienced adventurers start their first journeys here. Those who hail from Faring are generally considered as being educated, as it is also the location of Vengard's first and only academy.

The Yellow Quarter
The center of town. The many stalls of the marketplace can be found here, surrounding the statue of the eponymous Faring, the founder of the settlement. An outpost for the Men-at-Arms can also be found at the entrance, the proud red-and-white Shadowbeast emblem of the kingdom inspiring its citizens on a daily basis. The sound of loud discussions overwhelms most of the others, as does the town herald, who occasionally cuts through the din by virtue of his impressive presence in order to announce some type of news or another. Many craftsmen are to be seen on the streets of Faring, as are all types of artisans. Bands of mercenaries and adventurers are present as well, usually congregating around the plaza. Most of the district's roofs have been colored yellow in honor of Faring Knelman's iconic tabard which he wore during most of his time in great King Alaric's service.

Faring Market - A collection of market stalls and shops that can be found in the plaza. Many merchants hawk their wares here, looking for prospective buyers. The town is known for producing expensive furniture and durable lumber, as well as for providing the kingdom with much needed parchment to write on. The Happy Calf (10 Talents per Day) - An inn located at the entrance to the town plaza. It is a three-story wooden building that has seen better days, but is nonetheless an impressive edifice in itself. The sign of the inn, a smiling, spotted cow, hangs over the entrance. The main room is quite spacious and almost always filled to the brim with wandering travelers, mercenaries, town militiamen, and the locals. The owner is a burly man called Hagrid, a well-known brawler who has since set aside his violent ways and settled for a more peaceful life. Miriam's Common Goods - A wooden shack run by an elderly woman that seems to have been around for as long as anyone can remember. Most of what one might be looking for can be found here, together with a couple of unique items that occasionally find their way into Miriam's stock. White Raven Smithy - A small blacksmith whose owner is a hairy Norman called Throngar. While far from being the best smithy in Vengard, this shop has become popular due to the consistency with which its owner delivers his work. "Good steel from Throngar" is a common saying in town. The Muddy Mortar - An alchemy shop owned by a sedated Shedomite named Reyas. His ethnicity has brought many to avoid this shop, despite the fact that Reyas has proven his devotion to the kingdom over and over. He is known to be a very skilled alchemist, and even members of the Ring of Water occasionally stop by to ask for advice. Refer to page 119 of the Core Rulebook for his services. Common Potions can be found on page 121. Faring Winery - Also known as the Winemakers' Guild. An impressive building complex that oversees the operation of a large vineyard, tended by hundreds of people by day, whether through the form of laborers or brewers. Has been in the city since the founding of the town. Shrine to the Water Lady - A small stone shrine dedicated to the divine mother of the Vengards. The head priestess, a beautiful woman called Gisele, is favored by many for both her wisdom and her friendly nature. The orphanage of the town is also to be found here, with the priestess doing her best to educate those who have not been as blessed as those more well-off. The Red Outpost - A wooden tower that serves as the base for the town's Men-at-Arms. Any member of the town militia can find work as well as training here, as the laws of the kingdom dictate than all able men of good intentions have the possibility of training themselves in the art of combat. Girebal, the local watch captain, is known to be a stern and dutiful person.