Moorhal

Moorhal is a town that lies at the edge of a moorland on the border of the kingdom. Vegetation is quite sparse, save for the confines of the village, and the locals often find themselves in need of importing goods. Meat and furs can be found in good abundance, however. The town is also known for being the birthplace of Dame Marcelle. Originally called just Moor, the natives have taken to calling it Moorhal in recent years due to the addition of a stone keep on the site of Lord Sayer's estate.

The Daring Hill
The hill on which there were many acts of bravery - from Alaric and his knights fighting together with the First Men against the dark beasts of the woods, to Dame Marcelle defeating the great and terrifying Wyrm, while also composing a new song as she did so. There are a decent amount of shops surrounding the market stalls, yet some appear to have been shuttered. Many herbalists, alchemists, and surgeons are to be seen offering their services. Slate rooftops seem to be the norm for the more high-class homes, and many buildings are made from peat. There also seem to be many sheep scattered throughout the town, some of them of a slight more bluish color than usual.

Market of Moor - A collection of market stalls and shops that can be found in the plaza. Many merchants hawk their wares here, looking for prospective buyers. The town is known for producing a lot of peat and for hosting many shepherds who live here. Aromatic herbs can also be found growing throughout the moorland.

Church of Fire - A beautiful stone church with a red roof and a vibrant garden. The church has been painted and depicts common people dancing in a field of marigolds, and is one of the town's most active gathering sights. Vengards are to be seen praying inside during all times of day. The priest who runs the establishment is a passionate preacher called Abrax that is appreciated for his fervor by the locals.

The Triumphant Hero (6 Talents per Day) - A two-story building with a dark-blue rooftop that features a group of adventurers of varying professions drawn onto the sign above the entrance. The inn looks much more modest than it used to be, with several pieces of its slate rooftop missing and several scratches across the front door. Many travelling men can be seen in the common room, as well as wide-eyed youths with aspirations to glory. The owner is a balding and lonely man called Berlan who is drowning his sorrows together with most of his patrons. He is usually aided by his two adopted boys, Ongar and Alember.

Sparks and Flames - A two-story smithy that features the Fire Lord's symbol of the sun on all of its doors. Smoke wafts out of its chimney at all times. The owner of a shop is a burly man called Fredin who is known for once having been a Paladin. Associates of the Fire Order and members of the Men-at-Arms are often seen browsing his wares.

Salandril's Shop - A place where you can find most odds and ends, as well as a couple of interesting potions and magickal items once in a while. Most adventurers stop by Salandril's home to peruse before they embark on any sort of journey. He is known for being able to acquire tomes of power and other such sundry, despite not being a person skilled in the magickal arts himself. He sells most adventuring gear found on page 117 of the Core Rulebook, as well as some occasional potions.

The Commons
This is where most people living in Moor have their residences. The houses are often made of wood and do not feature the slate rooftops that define the town's architecture, instead being mostly made out of thatch, with a few having roofs made out of sod, the houses deep within the mounds that surround the city center. The road is also decidedly less developed, with mud trails serving as the pathway through the commons.

Water Shrine - A circular shrine made from carved wood that features several stone basins from which fresh water springs. The Water Mage in charge of the shrine is a calm man called Saturon that is revered for his immense wisdom. He is known to have partaken in many rituals over the years and to have been one of the people involved in the invention of Solid Mercury. This building is a place of peace, where many Vengards come to recollect their thoughts and meet new people. The shrine also doubles as the town bathhouse, as it is situated at the location of a thermal spring.

The Woolyard - A large open field at the northern base of the Daring Hill where the town's shepherds gather. There are many sheep all over, some with a wool that has a slight blue tinge to it. This part of town was owned by a harsh woman called Alana yet was recently acquired by the Ring of Water. Some market stalls selling clothes made out of blue wool can also be seen on the edges of the field.

Harding's Shop - A wooden shack that has many drying racks around it from which the carcasses of hunted animals sometimes hang. The roof appears to be slightly caved in and there are some holes in the wall, but those who know its owner can attest to his professionalism. Harding is the town's most talented scout and is known to have explored much of Vengard - outdoorsmen are often seen making use of the shop's skinning utensils.

Three Heath
This part of town initially formed as a slum right behind the walls of Moorhal's castle, yet has grown into its own district over the years due to a caravan from Hartmont establishing a trading outpost within its confines. Craftsmen that are not part of a guild are able to work here uninterrupted by the law, as the Men-at-Arms do not venture much into this area due to the wild temperament of its inhabitants. Most of the buildings are nothing more than shacks and hovels, and the smell is not as clear as in the center of town. Heather plants grow in abundance on the outskirts of the district.

The Nasty Brew - A barebones shack filled with alchemical reagents owned by an eccentric man called Reek. Most consider him to be the town's wise man, and come to him when they cannot afford healing from the clergy. Refer to page 119 of the Core Rulebook for his services. Common Potions can be found on page 121.